
Limbo
Scenic Design
Nov 2024
Inspired by Hirokazu Koreeda’s film After Life (1998)
#community #participatory #meditative
Weave with Memories
Limbo transforms personal memories into staged reenactments, exploring memory as a bridge between individuals and communities. Using minimalist stage design and AI, it creates an immersive space where audiences can actively engage, fostering shared understanding and personal growth.
Aim
Bridge Individuals and Community
Inspiration
After Life (1998) by Hirokazu Koreeda
"If you had to live forever in just one memory, which moment would you choose?"
Location
Dream Art Hall, Daejeon, Korea
Main Concept
Blur Between Performer and Audience
In Limbo, the audience becomes co-creators, crafting and performing plays based on their memories, experiencing the backstage journey of a performer. Limbo is composed of distinct spaces designed to guide audiences in exploring their sensory memories.
Artist Research
Introspection and Reflection
Inspired by James Turrell's work, Limbo adopts sensory immersion and introspection. In particular, backstage paths use lighting effects to create a meditative, surreal atmosphere.
James Turrell, Aten Reign (2013)
Technology
AI Recreation of Memory
By transforming audience’s personal memories to prompts, AI generated video recreates memory on stage, making a personalized experience.
Backstage
Space ‘Reflecting’ Memories
Main Stage
Space ‘Recreating’ Memories
50:1 White Card Model
Storyboard
Cyclical Structure
User Scenario #1
A Dance in the Rain
Limbo is a immersive theater which serve as a community platform where audiences can rediscover their own memories and share them with others, encouraging a transformative experience.
A small theater was chosen as a setting, narrowing the physical and emotional distance between the audience and the stage to create an intimate and immersive experience.
“ cozy sunlit living room, vibrant atmosphere with family cleaning ”
“ dimly lit dorm room, scattered blankets, and a starry night view ”
Form Idea Sketch
Like looking at a photograph in a frame to recall memory, the ‘frame’ structure serves as a metaphor of observing and reflecting memories.
The structure mirrors the film's sequence: arrival, reflection, recreation, and transition. Participants begin as audience, step into performers, and return to the audience, forming a cyclical flow.
“At a park in a summer afternoon, rain fell unexpectedly. My friend and I danced under the downpour. Rain soaked my clothes but none of it mattered.”
User Scenario #2
Watching Stars in the Dorm
“Late at night, I was lying on the floor of my high school dorm, surrounded by friends. Watching the stars, we talked about our dreams of future.”
3D Modeling
Floor Plan
Model Making Process
33:1 Scale
Inspired by Es Devlin’s Mirror Maze, Limbo adopts mirror as a medium to invite audience to face themselves inside their memories. Mirrors act as a symbolic device to project identity.
Es Devlin, Mirror Maze (2016)
“ cobblestone street glistening with rain and silhouettes dancing ”
AI generated Media
AI generated Media